Electrical and Electronic Engineering - Research Publications

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    Evolution of Short-Range Optical Wireless Communications
    Wang, K ; Song, T ; Wang, Y ; Fang, C ; He, J ; Nirmalathas, A ; Lim, C ; Wong, E ; Kandeepan, S (IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, 2023-02-15)
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    Intelligent Radio Resource Allocation for Human-Robot Collaboration
    Feng, Y ; Ruan, L ; Nirmalathas, A ; Wong, E (IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, 2022)
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    Mobility-Aware Energy Optimization in Hosts Selection for Computation Offloading in Multi-Access Edge Computing
    Thananjeyan, S ; Chan, CA ; Wong, E ; Nirmalathas, A (Institute of Electrical and Electronics Engineers (IEEE), 2020-07-15)
    Multi-access edge computing (MEC) has been proposed as an approach capable of addressing latency and bandwidth issues in application computation offloading to extend the capabilities beyond the computational and storage limitations of mobile devices. However, there is a critical challenge in MEC to maintain the service continuity between the offloaded user application that is running on the MEC host and the mobile device when a user is moving from radio node to radio node. Furthermore, energy consumption of application computation offloading is an important consideration for MEC service providers in terms of operational costs. Therefore, we formulate the MEC host selection and user application migration problem as a shortest path problem of network energy minimization. We simulate the problem in a hierarchical MEC network deployment environment. We also propose the metric, computational intensity (CI), that can be used by MEC service providers to address the MEC host selection problem. Our results show that with the increment of CI, the selection of MEC hosts tends to move toward level 3 (central deployment) due to energy efficiency and then return to the deployment at level 1 (radio node level) due to latency constraint of the user application. We show that with high accuracy in predicting the user mobility and the available resources in the MEC network, latency- and mobility-aware MEC host selection and user application migration can be pre-calculated to improve response time and energy efficiency.
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    Enabling Remote Human-to-Machine Applications With AI-Enhanced Servers Over Access Networks
    Mondal, S ; Ruan, L ; Maier, M ; Larrabeiti, D ; Das, G ; Wong, E (Institute of Electrical and Electronics Engineers (IEEE), 2020)
    The recent research trends for achieving ultra-reliable and low-latency communication networks are largely driven by smart manufacturing and industrial Internet-of-Things applications. Such applications are being realized through Tactile Internet that allows users to control remote things and involve the bidirectional transmission of video, audio, and haptic data. However, the end-to-end propagation latency presents a stubborn bottleneck, which can be alleviated by using various artificial intelligence-based application layer and network layer prediction algorithms, e.g., forecasting and preempting haptic feedback transmission. In this paper, we study the experimental data on traffic characteristics of control signals and haptic feedback samples obtained through virtual reality-based human-to-machine teleoperation. Moreover, we propose the installation of edge-intelligence servers between master and slave devices to implement the preemption of haptic feedback from control signals. Harnessing virtual reality-based teleoperation experiments, we further propose a two-stage artificial intelligence-based module for forecasting haptic feedback samples. The first-stage unit is a supervised binary classifier that detects if haptic sample forecasting is necessary and the second-stage unit is a reinforcement learning unit that ensures haptic feedback samples are forecasted accurately when different types of material are present. Furthermore, by evaluating analytical expressions, we show the feasibility of deploying remote human-to-machine teleoperation over fiber backhaul by using our proposed artificial intelligence-based module, even under heavy traffic intensity.
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    A Game-Theoretic Approach for Non-Cooperative Load Balancing Among Competing Cloudlets
    Mondal, S ; Das, G ; Wong, E (Institute of Electrical and Electronics Engineers (IEEE), 2020-02-26)
    To deliver high performance and reliability to the mobile users in accessing mobile cloud services, the major interest is currently given to the integration of centralized cloud computing and distributed edge computing infrastructures. In such a heterogeneous network ecosystem, multiple cloudlets from different service providers coexist. However, to meet the stringent latency requirements of computation-intensive and mission-critical applications, overloaded cloudlets can offload some of the incoming job requests to their relatively under-loaded neighboring cloudlets. In this paper, we propose a novel economic and non-cooperative game-theoretic model for load balancing among competitive cloudlets. This model aims to maximize the utilities of all the competing cloudlets while meeting the end-to-end latency of the users. We characterize the problem as a generalized Nash equilibrium problem and investigate the existence and uniqueness of a pure-strategy Nash equilibrium. We design a variational inequality based algorithm to compute the pure-strategy Nash equilibrium. We show that all the competing cloudlets are able to maximize their utilities by employing our proposed Nash equilibrium computation offload strategy in both under- and overloaded conditions. We also show through numerical evaluations that our load balancing model outperforms some of the existing game-theoretic load balancing frameworks, especially in a highly overloaded condition.
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    Estimating Video Popularity From Past Request Arrival Times in a VoD System
    Wang, T ; Jayasundara, C ; Zukerman, M ; Nirmalathas, A ; Wong, E ; Ranaweera, C ; Xing, C ; Moran, B (Institute of Electrical and Electronics Engineers (IEEE), 2020-01-31)
    Efficient provision of Video-on-Demand (VoD) services requires that popular videos are stored in a cache close to users. Video popularity (defined by requested count) prediction is, therefore, important for optimal choice of videos to be cached. The popularity of a video depends on many factors and, as a result, changes dynamically with time. Accurate video popularity estimation that can promptly respond to the variations in video popularity then becomes crucial. In this paper, we analyze a method, called Minimal Inverted Pyramid Distance (MIPD), to estimate a video popularity measure called the Inverted Pyramid Distance (IPD). MIPD requires choice of a parameter, $k$ , representing the number of past requests from each video used to calculate its IPD. We derive, analytically, expressions to determine an optimal value for $k$ , given the requirement on ranking a certain number of videos with specified confidence. In order to assess the prediction efficiency of MIPD, we have compared it by simulations against four other prediction methods: Least Recency Used (LRU), Least Frequency Used (LFU), Least Recently/Frequently Used (LRFU), and Exponential Weighted Moving Average (EWMA). Lacking real data, we have, based on an extensive literature review of real-life VoD system, designed a model of VoD system to provide a realistic simulation of videos with different patterns of popularity variation, using the Zipf (heavy-tailed) distribution of popularity and a non-homogeneous Poisson process for requests. From a large number of simulations, we conclude that the performance of MIPD is, in general, superior to all of the other four methods.