- Architecture, Building and Planning - Research Publications
Architecture, Building and Planning - Research Publications
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ItemNo Preview AvailableMould RacingRoudavski, S ; Holland, A ; Rutten, J (Mould Racing: Workshop 1, 2016)Can a complex site, such as an urban park, be better understood through a game? Might this playful preparation be useful for design? In response to such questions, this project structured design-oriented site research as a development, implementation and deployment of a locative mobile game in which designers learn by racing colonies of virtual organisms. The analysis of this experiment demonstrates that this approach can support creativity and provide benefits compatible with goals of ecological design.
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ItemNo Preview AvailablePocket PedalRoudavski, S ; Holland, A (Participatory Design for Urban Cycling along St Kilda Road, design workshop, Open Stakeholder Workshop, 2016)A video giving an impression of a mobile phone game developed in support of participatory design, here in application to urban cycling
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ItemMobile Gaming for Agonistic DesignHolland, A ; ROUDAVSKI, S ; Zuo, J ; Daniel, L ; Soebarto, V (The Architectural Science Association and The University of Adelaide, 2016)This paper demonstrates how mobile games can contribute to participatory design and its aim of achieving positive change through the involvement of stakeholders. This overarching goal is considered via a particular case-study that utilizes a purpose-built smartphone game. The case-study applies this game to the design challenges of urban cycling. Utilisation of the game in a stakeholder workshop suggests that mobile play can aid understanding and help to establish communication amongst diverse participants. For further information and media, see https://osf.io/vy5dq/
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ItemPocketPedal: Beyond Disciplines with Mobile GamesHolland, A ; ROUDAVSKI, S (AADR, 2016)
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ItemDesign Tools and Complexity: Mobile Games and Collective ImaginationHolland, A ; ROUDAVSKI, S ; Herneoja, A ; Österlund, T ; Markkanen, P (eCAADe; University of Oulu, 2016-09-24)This paper is based on a hypothesis that games can be used to support design decisions in a variety of complex situations. To explore this proposition, the research described below focuses on two aspects. Firstly, it experiments with the potential of games to be socially provocative. And secondly, it applies the induced provocations in support of collective imagination. This discussion is supported by a practical case study: a working prototype of a smartphone game that simulates urban cycling. The paper discusses utilisation of this game by diverse stakeholders in a workshop that sought to advance decision-making in a particularly vexatious stalemate.