Architecture, Building and Planning - Research Publications

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    Mobile Gaming for Agonistic Design
    Holland, A ; ROUDAVSKI, S ; Zuo, J ; Daniel, L ; Soebarto, V (The Architectural Science Association and The University of Adelaide, 2016)
    This paper demonstrates how mobile games can contribute to participatory design and its aim of achieving positive change through the involvement of stakeholders. This overarching goal is considered via a particular case-study that utilizes a purpose-built smartphone game. The case-study applies this game to the design challenges of urban cycling. Utilisation of the game in a stakeholder workshop suggests that mobile play can aid understanding and help to establish communication amongst diverse participants. For further information and media, see
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    Design Tools and Complexity: Mobile Games and Collective Imagination
    Holland, A ; ROUDAVSKI, S ; Herneoja, A ; Österlund, T ; Markkanen, P (eCAADe; University of Oulu, 2016-09-24)
    This paper is based on a hypothesis that games can be used to support design decisions in a variety of complex situations. To explore this proposition, the research described below focuses on two aspects. Firstly, it experiments with the potential of games to be socially provocative. And secondly, it applies the induced provocations in support of collective imagination. This discussion is supported by a practical case study: a working prototype of a smartphone game that simulates urban cycling. The paper discusses utilisation of this game by diverse stakeholders in a workshop that sought to advance decision-making in a particularly vexatious stalemate.