Victorian College of the Arts - Research Publications

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    The Quest
    Suares, S ; How, A ; Theodore, K ; Royce-Hampton, T ; Wei Qi Lu, A ; Bailey, O ; Fitzgerald, S ; Heenan, J ; Ho, C ; Jackson, S ; Batucan, E ; McGuinness, E ; Nicholls, G ; Donahoe-Beckwith, J ; Teh, E ; Boler, R (On Rye Productions, 2021)
    'The Quest' is a webseries which draws together the online platform, fantasy, and gaming, in a tale of a broken family trying to find their way. 'The Quest' also examines what storytelling can be when created from a place of true diversity, telling stories for Australian kids by a real representation of Australian society.
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    WAHAWAEWAO [We Are Here And We Are EveryWhere At Once] VR
    Brown, C ; Scoones, R ; Gibson, R ; Martelli, B (Ars Electronica Festival 2020, 2020)
    WAHAWAEWAO is a Moving Image Installation developed as a VR Mozilla Hub Exhibition for the Ars Electronica Festival 2020 In Kepler's Gardens. Movement and landscape in flux, five figures wander across the landscape of Central Otago. Between the rocks and crevices, they move. The work explores our persistent longing for belonging in an age of virtual travel. Filmed in the raw physical landscapes of Central Otago and the Motion Capture Studio of CoLab AUT in Auckland, it maps between radically different scapes. The consolations of landscape dissolve as fractures and junctures open between the memory and affect of these different atmospheres, altering the performers transit. In this new cartography, that is here and everywhere; their bodies take on the rhythms of an altered place. Tracked in all dimensions, they become trackers, navigating travel to unknown and ungraspable places.
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    Bagold!
    O'Keefe, A (Apocalypse Films, 2020-01-10)
    A 5-minute family-friendly short film. When a girl makes a magical discovery in her egg box, she sets out to discover which of her chickens laid the golden egg.
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    I Can Feel Ya
    Black, A (ABC TV, 2020)
    I Feel Ya is a three-minute, dance film/music video that investigates the juxtaposition of music and image to explore familiar (largely stereotypical) depictions of older women with fraying mental health on screen. The challenge is to subvert the hero’s journey being gender skewed to a male saviour. In this scene the women who appears to be isolated, alone and vulnerable, possibly suffering from agoraphobia becomes the hero when she lures out a more reclusive male figure from a room in the house. She becomes the saviour.