School of Culture and Communication - Research Publications

Permanent URI for this collection

Search Results

Now showing 1 - 6 of 6
  • Item
    No Preview Available
    Synchronizing multi-perspectival data of children's digital play at home
    Mavoa, J ; Nansen, B ; Carter, M ; Gibbs, M (ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD, 2022-07-03)
    Studying digitally mediated play presents challenges in terms of how to view and record both the on-screen action and player’s bodies in physical space. Carrying out this research in a socially and technologically diverse range of family households poses further challenges, common to ethnographic media research in general. In this paper, we describe a method for generating richly detailed views of 6–8 year old children’s digital play with the game Minecraft, on a range of devices and in a range of household configurations. We explain the process undertaken in our own research, highlighting the need for flexibility and a collaborative approach between participants and researchers. We argue that collecting multi-perspectival recordings of digital play provides data that has the potential to greatly aid understanding of digital playworlds.
  • Item
    Thumbnail Image
    Those LED-Lit Water-Kooled Multi-Screen Streamline Battlestations
    Gibbs, M ; Carter, M ; Nansen, B (Association of Internet Researchers, 2017-10-19)
    Battlestations are customized desktop computers, typically devoted to gaming. In this paper we present analysis of the all-time top 50 up-voted battlestations on the /r/battlestations subreddit. Through an examination of these highly commended battlestations and the community criteria defining a “good” battlestation we provide insights into the material culture of computer customization and its significance within an internet gaming sub-culture.
  • Item
    Thumbnail Image
    Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction
    Nansen, B ; Wilken, R ; Kennedy, J ; Arnold, M ; Carter, M ; Gibbs, M ; Ploderer, B ; Carter, M ; Gibbs, M ; Smith, W ; Vetere, F (ACM, 2015-12-17)
  • Item
    Thumbnail Image
    Introduction: What 'is' Australian Game Studies?
    GIBBS, M ; Carter, M ; Apperley, T ; Nansen, B ; Crawford, L (Digital Games, 2015)
    This special issue of the Transactions of the Digital Games Research Association Journal represent approaches by contemporary Australian scholars in the study of digital games. They responded to the provocation ‘What is Game Studies in Australia?’ the topic of the inaugural conference of the Digital Games Research Association Australia (DiGRAA). This event, held on 17th of June 2014, was a meeting of academic researchers, critics, designers, developers, and artists focused on developing a discussion of what game studies ‘is’ in Australia. The conference focused special attentiveness both to diversity and any particular regional issues that delegates chose to address. These articles illustrate the breadth and variety of approaches which were discussed.
  • Item
    Thumbnail Image
    Selfies at Funerals: Remediating rituals of mourning
    Gibbs, M ; CARTER, M ; Nansen, B ; Kohn, T (Association of Internet Researchers, 2014)
  • Item
    No Preview Available
    #funeral
    CARTER, M ; Gibbs, M ; Nansen, B ; Arnold, M (Association of Internet Researchers, 2014)
    In this paper we highlight preliminary findings from a study at the intersection of Instagram use and funerary practices. This study analyses photographs tagged with “#funeral” and contributes to research into death and digital media by extending the focus from social networking sites such as Facebook to consider the photo-sharing application Instagram, and how different media platforms are connected with the physical event of funerals. By categorizing photos tagged with “#funeral” on Instagram we show how media architecture and use shapes a complex ecology of grieving practices, with distinct differences from practices that have coalesced around other social media platforms. We consider the collision of digital culture and traditional memorializing practices, and suggest the need for further work that attends to the variety of social media being mobilized in death, grieving and commemoration, as well as to the ways platforms become entwined with physical places and rituals.