- School of Culture and Communication - Research Publications
School of Culture and Communication - Research Publications
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ItemMobilising Children: The role of mobile communications in child mobilityNANSEN, B ; Carroll, P ; Gibbs, L ; MacDougall, C ; Vetere, F ; Ergler, C ; Kearns, R ; Witten, K (Routledge, 2017)This edited collection brings together different accounts and experiences of children s health and wellbeing in urban environments from majority and minority world perspectives.
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ItemKitchen Kinesics: Situating Gestural Interaction within the Social Contexts of Family CookingNANSEN, B ; Davis, H ; Vetere, F ; Skov, M ; Paay, J ; Kjeldsov, J ; Robertson, T ; O'Hara, K ; Loke, L ; Wadley, G ; Leong, T (ACM Press, 2014)
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ItemAn Internet of Social ThingsNANSEN, B ; van Ryn, L ; Vetere, F ; Robertson, T ; Brereton, M ; Douish, P ; Robertson, T ; O'Hara, K ; Loke, L ; Wadley, G ; Leong, T (ACM Press, 2014)
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ItemNo Preview AvailableHabituated Interaction and Social ObjectsNansen, B ; Vetere, F ; Robertson, T ; Brereton, M ; Durick, J (BCS - The Chartered Institute for IT, 2013)
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ItemNo Preview AvailableHomemade cookbooks: a recipe for sharingDavis, HJ ; Nansen, B ; Vetere, F ; Robertson, T ; Brereton, M ; Durick, J ; Vaisutis, K (ACM Press, 2014)
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ItemNo Preview Available'You do the math': Mathletics and the play of online learningNansen, B ; Chakraborty, K ; Gibbs, L ; Vetere, F ; MacDougall, C (SAGE PUBLICATIONS LTD, 2012-11)This article reports on a case study of the web-based educational maths application, Mathletics. The findings are drawn from an ethnographic study of children’s technology use in Melbourne, Australia. We explore the experience, governance and commerce of children’s Mathletics use, and offer insights into the developing possibilities and challenges emerging through the adoption of Web 2.0 applications for learning and education. In analyzing the interaction between students and this software, this article deploys two key concepts in technology studies – affordance and technicity – to develop a relational understanding of Mathletics play. This conceptualization of play, which accounts for the playability or give of a technology, helps to illuminate some ways in which the aesthetics, functionality, and materiality of this online application accommodate a number of – and often competing – uses, interests and values: parental anxieties, pedagogical concerns and corporate stakes.
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ItemChildren's interdependent mobility: compositions, collaborations and compromisesNansen, B ; Gibbs, L ; MacDougall, C ; Vetere, F ; Ross, NJ ; McKendrick, J (Routledge, 2015)
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ItemNo Preview AvailableReciprocal Habituation: A Study of Older People and the KinectNansen, B ; Vetere, F ; Robertson, T ; Downs, J ; Brereton, M ; Durick, J (ASSOC COMPUTING MACHINERY, 2014-06)We explore relationships between habits and technology interaction by reporting on older people's experience of the Kinect for Xbox. We contribute to theoretical and empirical understandings of habits in the use of technology to inform understanding of the habitual qualities of our interactions with computing technologies, particularly systems exploiting natural user interfaces. We situate ideas of habit in relation to user experience and usefulness in interaction design, and draw on critical approaches to the concept of habit from cultural theory to understand the embedded, embodied, and situated contexts in our interactions with technologies. We argue that understanding technology habits as a process of reciprocal habituation in which people and technologies adapt to each other over time through design, adoption, and appropriation offers opportunities for research on user experience and interaction design within human-computer interaction, especially as newer gestural and motion control interfaces promise to reshape the ways in which we interact with computers.