School of Culture and Communication - Research Publications

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    Observations on the history and uses of animation occasioned by the exhibition Eyes Lies and Illusions selected from works in the Werner Nekes Collection
    CUBITT, SEAN ( 2008)
    The exhibition Eyes, Lies and Illusions held at the Australian Centre for the Moving Image (ACMI) in Melbourne and the Hayward gallery in London was a selection from the 20,000 optical toys, scientific instruments, antiquarian books and visual entertainments in the collection of Werner Nekes, the German experimental film maker. This essay begins with a consideration of the historical trajectory of belief in the afterlife in relation to ‘animation’, the imputation of a soul to anything that appeared to move itself. The second section suggests that animation techniques bear witness to the persistence of atavistic beliefs in modernity. The third addresses the proximity of technology and magic in animation, and proposes a more extended use of the term ‘animation’.
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    Realising Middle-earth: production design and film technology
    CUBITT, SEAN (Manchester University Press, 2008)
    Miniatures, bigatures, digital mattes, 3D animation, costume, set and prop design, forced perspective, location and studio shoots all contributed to the creation of Middle-earth. The panoply of visual effects LOTR uses to build Middle-earth’s image has become familiar, not just from the films but also from television specials, websites, DVD appendices and commentaries, and the remarkable travelling Exhibition. Armour, prosthetics, stunt and miniature doubles, animal wranglers, blue screen, and the Massive intelligent agents are part of our language now. Weta Workshop and Weta Digital, with their army of collaborators did more than visualise the most-read – and most-imagined – book of the twentieth century. They realised the script, made real the fictional world where the narrative would take place. The challenge of realisation is in some sense the challenge of cinema itself – the French even use the word réalisation to describe filmmaking. Realising Middle-earth is both a technical challenge and a special kind of problem in realism, the aesthetic field dealing with depictions of reality (as in documentary) and the illusion of reality (as in dramatic fiction). Most complicated of all is the realisation of a world whose highest technology, the explosive device in the culvert of the Deeping Wall, is portrayed as the work of Saruman’s dark arts. Tolkien’s hatred of industrialisation comes through in the firepits of Isengard. Yet the films depend on the use of and innovation in new media technologies, and much of our viewing pleasure comes from appreciating the craft that has gone into them. We watch entranced by a double magic: the fascination of illusion, and the fascination of how it has been achieved.
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    Codecs and capability
    CUBITT, SEAN (Institute of Network Cultures, 2008)
    What makes a YouTube video good? Maybe it is the political tenor, or perhaps you like the ethics. Perhaps it looks nice. Or it’s funny. Perhaps a YouTube video is good when it reaches a lot of people. But the great thing about the internet is that it allows every minor interest, every academic specialism, every rare and refined hobby a place, so the numbers really don’t matter in the same way as the old media. Everyone has had that lovely serendipitous moment when you find exactly the right piece of data, exactly the right image, on the site dedicated to collecting photos of old street lights or the history of dye-transfer techniques. Popularity isn’t in question. Looking nice, being funny, politics, even ethics are pretty much personal opinion in the globally connected, rapid and fragmentary culture of the internet post-2002. It may be better to ask what makes a YouTube video bad. Then we have some answers. Slow download. Too much fuzz in the image or the soundtrack. Stutter. Technical qualities are what make a bad video. Things that go wrong, like using a pine green title on a black background. There is always a workaround, an optimal way of using the tool that’s available, but the tool has to be available, and a network tool has to be as nearly universally available as it can if it is to permit the serendipitous discovery of the lone like soul to yours among the billion pages.
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    Digital dialectics: the paradox of cinema in a studio without walls
    MCQUIRE, S. ( 1999)
    This essay presents a brief history of the impact of digital technology on cinema. Drawing on original interviews with leading Australian film makers, it firstly examines how changes in technology are affecting contemporary film production. It then extends this analysis to consider the implications of such changes for contemporary film theory.
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    The uncanny home: television, transparency and overexposure
    MCQUIRE, SCOTT ( 1997)
    I recently read a description of the house which is currently being built for Microsoft cyber-baron Bill Gates. Gates conceived his new residence as a state of the art merging of computer technology with architecture. At an estimated cost of $50 million, the house will naturally boast all the standard automated functions such as climate control and electronic security systems, as well as a few extras like a hot tub which switches itself on as soon as the master's car enters the grounds.
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    Software industry, religious nationalism, and social movements in India: aspects of globalization?
    HARINDRANATH, RAMASWAMI (Garamond Press, 2002)
    Most theories of globalization have as their point of reference experiences in the developed world, thereby confining the debates to time-space compression or distanciation for example, or to quarrels about whether the world is becoming homogenous or heterogeneous. Such theoretical efforts are indicative of both the reoccupations of metropolitan academia, and also the lack of a cohesive theoretical thrust from the leftist intellectuals which takes into account developments in contemporary forms of global capitalism. The sometimes contradictory ways in which the diverse effects globalization are experienced or utilized in different parts of the developed world have come to academic and theoretical attention only very recently. Considering that the majority of the established canon of literature on the subject has been written by academics in the West, this is perhaps not surprising. However as indicated in the assumption that globalization is merely an extension of Western norms of modernity to the developing world, the almost total absence of any attempt to tackle the longstanding relationship between the West and the rest is worth noting, as is the similar neglect of social movements in several parts of the contemporary world which question the values underpinning aspects of globalization, and by doing so challenge the legitimacy of Western dominance.
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    Dream cities: the uncanny powers of electric light
    MCQUIRE, SCOTT ( 2004)
    In his famous 1919 essay, Freud (1955: 219-252) defines the uncanny to include experiences in which inanimate objects seem to come to life. In early modernity, this sense of the uncanny accompanied the spread of electric light, itself a manifestation of the near-miraculous powers of electricity. From the moment of its initial recognition as an independent phenomenon, electricity has been a source of profound wonder. Romantics rapidly identified it with a universal life force, dramatised in the archetypal modern creation scene of Mary Shelley’s 1818 novel and distilled by Goethe into ‘the soul of the world’. A century later, the prospect of widespread electrification literally dazzled the world, inspiring entrepreneurs, artists and revolutionaries alike with visions of an irresistible electrical future. At the same time, electricity has always led a double life. Beneath the Promethean narrative of limitless possibilities lies a more utilitarian tale of practical development. Counterpointing the arcane myth of electricity’s magical properties — force without muscle or steam, light without flame — is the profane physical reality of its often cumbersome technical infrastructure. Supporting the spark of the incandescent lamp which shines brighter than any jewel are unsightly poles and criss-crossing wires, not to mention ferocious patent wars and internecine struggles to form some of industrial capitalism’s most powerful corporations.
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    The politics of public space in the media city
    MCQUIRE, SCOTT ( 2006-02)
    What happens when the TV screen leaves home and moves back into the city? The public domain of the 21st century is no longer defined simply by material structures such as streets and plazas. But nor is it defined solely by the virtual space of electronic media. Rather the public domain now emerges in the complex interaction of material and immaterial spaces. These hybrid spaces may be called ‘media cities’. In this essay, I argue that different instances of the public space in modernity have emerged in the shifting nexus between urban structures and specific media forms. Drawing on the pioneering work of sociologist Richard Sennnett, I offer a critical analysis of the forms of access and modes of interaction, which might support a democratic public culture in cities connected by digital networks and illuminated by large urban screens.
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    Time and knowledge in the information ecology
    Hassan, R. ( 2002)
    This article considers the affects of neoliberal globalisation and the information technology revolution upon the production and dissemination of knowledge within the university. More broadly, it argues that the nexus between globalisation and computerisation is creating an ‘information ecology’, a growing environment of interconnectivity that has speed and commercialism as its principal dynamics. The paper argues that such an environment is creating a new ‘knowledge epoch’, one that valorises, more than ever before, instrumentalised knowledge over critical forms, and is producing a society that is increasingly unable to think reflexively about the issues and challenges that confront an increasingly complex world.
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    Liquid space and time
    HASSAN, ROBERT ( 2006)
    This article theorises the effects of the mobile phone phenomenon upon the spatial and temporal dynamics of everyday life. It contends that more than any other connectable networkable device, the mobile phone transforms the experience of space and time for individuals and collectivities. Moreover, its importance seems set to become even more central as it rapidly transforms from simple voice-carrier to powerful communicating device that will allow the transmission and reception of increasingly rich data that includes video, Internet and data-processing uses. This transformation, I argue, serves to liquify time and space. The mobile phone, as a part of an array of networkable devices and applications that make up the ‘network society’, brings what David Harvey calls ‘space-time’ compression to new levels of intensity. In so doing it is shaping a new form of subjectivity – a ‘virtual self’ – that has the potential to either trap or liberate.