School of Culture and Communication - Research Publications

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    Impact aesthetics: Back to the future in digital cinema? Millennial fantasies
    McQuire, S (SAGE Publications, 2000-12-01)
    This article engages recent debates about the future of cinema in the digital age. Firstly, it seeks to broaden the rather narrow terms in which the transition to digital cinema is often understood in film theory. Secondly, it tries to assess claims about the 'demise of narrative' frequently associated with the digital threshold. On one level, it is argued that a dialectical understanding of the relation between terms such as 'narrative' and 'spectacle' is needed to advance current debates. On another level, it is suggested that digital technology should not be wholly defined by the current dominance of 'blockbuster' films. In place of technological determinism, an understanding based on the politics of spectacle and distracted spectatorship is advanced.
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    Immersion, reflexivity and distraction: spatial strategies for digital cities
    MCQUIRE, S. ( 2007)
    This essay focuses on the ways that cinema and the city have mutually constituted new immersive experiences of urban perception.
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    Television: presenting the memory machine
    MCQUIRE, S. ( 1987)
    This essay situates developments in contemporary television in relation to the dominant social relations of time. It argues that time is a perpetual ‘problem’ for television, extending beyond the terms of configuring narrative formats and strategies of visual reflexivity, and instead indicating deeper epistemological and existential issues. While contemporary television programming often seems driven by a desire to give viewers the immediacy of a perpetual ‘now’, this creates a series of increasingly intense contradictions concerning the social experience of time and the functioning of memory.
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    But, Who, Derrida?
    MCQUIRE, SCOTT ( 1990)
    This essay investigates the politics of reading and interpretation using the critical framework articulated by Jacques Derrida. It argues against hasty dismissal of Derrida’s work by those who claim to be supporting ‘face-to-face social relations'. Instead, it suggests that a critical understanding of contemporary culture, characterized by the heightened importance of media technologies, should begin from Derrida’s critique of the philosophy of presence, including the social relations of time in which it is implicated.
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    Digital dialectics: the paradox of cinema in a studio without walls
    MCQUIRE, S. ( 1999)
    This essay presents a brief history of the impact of digital technology on cinema. Drawing on original interviews with leading Australian film makers, it firstly examines how changes in technology are affecting contemporary film production. It then extends this analysis to consider the implications of such changes for contemporary film theory.
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    Technology
    MCQUIRE, SCOTT ( 2006)
    This essay traces the increased centrality of technology to social life across the period of modernity. It examines major shifts in thinking about technology which underpin the shift from industrial to post-industrial society, and the emergence of concepts such as ‘technoscience’ and ‘technoculture’. It argues that a critical analysis of technology must analyse the way that histories of technological progress have been implicated in colonial hierarchies privileging the West. In examining the extension of technology from machines that make things to ‘machines that think’, including biotechnology and computerized ‘artificial life’, something implied in every historical iteration of technology is laid bare: defining the technological activates the border between nature and culture, and goes to the heart of what it means to be human.
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    The uncanny home: television, transparency and overexposure
    MCQUIRE, SCOTT ( 1997)
    I recently read a description of the house which is currently being built for Microsoft cyber-baron Bill Gates. Gates conceived his new residence as a state of the art merging of computer technology with architecture. At an estimated cost of $50 million, the house will naturally boast all the standard automated functions such as climate control and electronic security systems, as well as a few extras like a hot tub which switches itself on as soon as the master's car enters the grounds.
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    'The go-for-broke game of history': the camera, the community and the scene of politics
    MCQUIRE, SCOTT ( 1994)
    Contemporary transformations in communication technologies – such as the digitalization of traditional photography, the proliferation of new delivery systems for television, the merging of camera, computer and television systems in fully ‘interactive’ media, Virtual Reality – have generated considerable debate. The fact that these debates now extend across was are often isolated discourses, linking technical manuals to corporate agendas and government policies, while granting cultural theory its place in the sun of the popular media, registers the extent to which these shifts are perceived to intervene at the fundamental levels of social life.
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    From code to the everyday
    MCQUIRE, SCOTT ( 2005)
    In this essay analysing four recent books, I trace the mutation of the concept of digital from the chilling prognosis of Baudrillard in the 1970s to the material diffusion of digital culture in the image worlds andeveryday life of early 21st century.
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    Impact aesthetics: Back to the future in digital cinema?
    MCQUIRE, SCOTT ( 2000)
    This article engages recent debates about the future of cinema in the digital age. It seeks to broaden the rather narrow terms in which the transition to digital cinema is often understood in film theory. It also tries to assess claims about the 'demise of narrative' that are frequently associated with the digital threshold. I argue that a more dialectical understanding of the relation between terms such as 'narrative' and 'spectacle' is needed to advance current debates. In place of the technological determinism which aligns digital technology with 'blockbuster'films, an understanding based on the politics of spectacle and the ambivalence of distracted spectatorship is advanced.