Information Systems - Theses

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    Indexing to situated interactions
    Paay, Jeni ( 2006-02)
    Computing is increasingly pervading the activities of our everyday lives: at work, at home, and out on the town. When designing these pervasive systems there is a need to better understand and incorporate the context of use and yet there are limited empirical investigations into what constitutes this context. The user’s physical and social situation is an important part of their context when operating in an urban environment and thus needs to be understood and included in the interaction design of context-aware pervasive computing. This thesis has combined ideas from human computer interaction (HCI) and architecture to investigate indexicality in interface design as an instrument for incorporating physical and social context of the built environment into context-aware pervasive computing. Indexicality in interface design is a new approach to designing HCI for pervasive computing that relies on knowledge of current context to implicitly communicate between system and user. It reduces the amount of information that needs to be explicitly displayed in the interface while maintaining the usefulness and understandability of the communication.
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    An investigation of interactivity and flow: student behaviour during online instruction
    PEARCE, JON MALCOLM ( 2004-12)
    This thesis combines ideas from human-computer interaction, education and psychology to explore the interactions of students in an online learning environment. The motivation for the work was to understand better how to engage students in a highly enjoyable experience of online learning. The thesis describes three experiments. The first experiment was an exploratory study investigating the influence of learner interactions in an online physics learning task. Students worked through an online learning experience that offered high and low levels of interactivity. The aim was to explore their interactions and choices in an environment in which they could elect to move from the highly interactive mode to the less interactive mode at any time. Web logs were used to track their interactions and question probes gathered data on their emotions, learning goals and strategies. The analysis revealed a number of different patterns of interaction. Statistical analysis showed that most, but not all, preferred to follow an interactive path through the material. Students who used the interactive materials showed improved learning gains in transfer-style questions compared to those in the less interactive mode. Several issues were identified as important to consider in a follow-up study: emotions, affect, challenge, and the degree of control that the learner perceives.
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    The case for mobile trajectory – a practical 'theory' for mobile work
    GRAHAM, CONNOR CLIVE ( 2009)
    This thesis progressively evolves and presents a practical 'theory' for mobile work – mobile trajectory – through three case studies conducted using fieldwork. The three cases presented here examine tram travellers finding their way around a city centre (Case A), health care workers looking after people with mental illness in a residential setting (Case B) and mobile clinicians caring for young people with mental illness in a community setting (Case C). My concern is to develop a 'theory' for mobile work that is both practical and theoretical,; at once supporting the practical action of completing field and analytic work while abstracting away from the ordinary affairs of society. The contribution of this ‘theory’ is to synthesise ideas from the domain of studies of ICTs mobile work to support description, rhetoric, inference and application for mobile work. This 'theory' has particular COMPONENTS, FEATURES, PROPERTIES, CONCERNS and ASSOCIATED NOTIONS. A mobile trajectory has a CORE TRAJECTORY that involves particular work: the CORE WORK. There are ALIGNED TRAJECTORIES that feed the CORE TRAJECTORY. These are part of the CORE TRAJECTORY. The FEATURES of mobile trajectory are CYCLES, TRANSITIONS, TRAVERSALS, STREAMS, SCHEMES, POSSIBILITIES, HISTORICITY and SHAPE. The PROPERTIES are PHYSICALITY, LOCALITY, INSTRUMENTALITY, SYNCHRONICITY, INTER- DEPENDENCY, PREDICTABILITY and PALPABILITY. Important CONCERNS are RECONCILIATION CONCERNS, ALIGNMNENT CONCERNS, RECIPROCAL CONCERNS and CONTINGENCY CONCERNS. Key ASSOCIATED NOTIONS are SOCIAL SPHERES with particular WORLDS and SUB-WORLDS comprising MEMBERS with particular ROLES and INVOLVEMENT. SOCIAL SPHERES have particular BOUNDARIES, RESOURCES and MEDIA and shared KNOWLEDGE and PRACTICES. MEDIA and RESOURCES have particular AVAILABILITY and MUTABILITY. MEMBERS have particular BIOGRAPHIES, TIES and OBLIGATIONS and AWARENESS of others. Through the case material presented I demonstrate how this 'theory' supports the work of describing and discussing mobile work for the purpose of conceptualising, selecting, recommending and critically evaluating everyday Information and Communication Technologies. At the end of the thesis I compare mobile trajectory to three alternative approaches and two alternative theories with regard to supporting the same kind of work.