- Architecture, Building and Planning - Theses
Architecture, Building and Planning - Theses
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ItemThe impact of the organizational relationship between landscape designer and landscape constructor on the client experienceThomson, Don. (University of Melbourne, 2003)
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ItemAged care services and locational disadvantage in MelbourneWalker, Katherine. (University of Melbourne, 2003)
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ItemTransit rich or transit poor : is public transport policy in Melbourne exacerbating social disadvantage?Cheal, Christopher. (University of Melbourne, 2003)
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ItemRelationships between participants' perceptions of eco-tourism facilities in Australia and principles of sustainable environmental designAlessi, Angela L. M (University of Melbourne, 2005)
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ItemEvaluating cultural learning in virtual environmentsChampion, Erik Malcolm ( 2006)There is still a great deal of opportunity for research on contextual interactive immersion in virtual heritage environments. The general failure of virtual environment technology to create engaging and educational experiences may be attributable not just to deficiencies in technology or in visual fidelity, but also to a lack of contextual and performative-based interaction, such as that found in games. This thesis will suggest improvements will result from more research on the below issues: 1. Place versus Cyberspace: What creates a sensation of place (as a cultural site) in a virtual environment in contradistinction to a sensation of a virtual environment as a collection of objects and spaces? 2. Cultural Presence versus Social Presence and Presence: Which factors help immerse people spatially and thematically into a cultural learning experience? 3. Realism versus Interpretation: Does an attempt to perfect fidelity to sources and to realism improve or hinder the cultural learning experience? 4. Education versus Entertainment: Does an attempt to make the experience engaging improve or hinder the cultural learning experience? This doctoral thesis outlines a theoretical definition of place, culture, and presence that may become a matrix for virtual environment design as well as a discussion of the advantages and disadvantages of appropriating game-style interaction to enhance engagement. A virtual environment was built using Adobe Atmosphere to test whether cultural understanding and engagement can be linked to the type of interaction offered. The thesis also includes a survey of evaluation mechanisms that may be specifically suitable for virtual heritage environments. In its review of appropriate methodology, the thesis suggests new terms and criteria to assess the contextual appropriateness of various evaluation methods, and provides seven schematic examples of game-style plot devices that lend themselves to evaluation. The test-bed is the evaluation of a virtual archaeology project in Palenqué Mexico using theories of cultural immersion as well as computer game technology and techniques. The case study of Palenqué involved five types of evaluation specifically chosen to assess cultural awareness and understanding gained from different forms of interaction in a virtual heritage environment.
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ItemIntroducing safe city planning into ChinaZhang, Wang (University of Melbourne, 2006)
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ItemThe economic geography of 'slow food' : is there poorer access to defined 'slow food' restaurants in lower socio-economic areas, using the comparative economic geographies of fast and slow food restaurants in the cities of Yarra and Greater Dandenong as examples?Vincent, Guy (University of Melbourne, 2008)
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ItemBeyond inner urban intensification : facilitating increased dwelling densities in Melbourne's growth corridorsYoung, Alexander (University of Melbourne, 2008)
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ItemMortgage stress and the demand for welfare services in two outer Melbourne suburbs : a studey of the impacts of mortgage stress on Narre Warren South and Hampton ParkWilson, Nathaniel (University of Melbourne, 2008)
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ItemUrban planning and developmentMikkelsen, Sally (University of Melbourne, 2006)