Melbourne Conservatorium of Music - Research Publications

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    Ethical considerations for sustainable music training using VR technology: a case study of performance anxiety.
    Osborne, M ; Glasser, S ; Loveridge, B ( 2022-04-08)
    Presentation given at the 2022 Teaching Music Online in Higher Education (TMOHE) and Music, Education and Technology (MET) online international conference. INTRODUCTION Simulation training is used to develop performance skills in various disciplines, particularly where in-situ training is either impossible or unsafe to implement (Renganayagalu et al., 2021). Such training enables learners to acclimatise to real-life stressors and anxiety-inducing scenarios in a physically and/or psychologically safe environments, to protect against performance decrements which reveal themselves in high pressure contexts rather than low-stress practice sessions. BACKGROUND Recent work using immersive virtual reality (VR) provides preliminary evidence of the capacity of this technology to evoke music performance anxiety (Fadeev et al., 2020; Fanger et al., 2020). In this study, we explore the capacity of VR to assist music students to develop technical and psychological competence to perform at their best under pressure implemented within tertiary music institution settings. METHOD Richie’s Plank Experience (Toast VR, 2016) was used to approximate the physiological symptoms of high-stress performance in a single case pilot study with a highly trained violinist. Prior to exposure, a performance psychologist taught the participant a pre-performance routine with demonstrated utility in musicians (Osborne et al., 2014). The psychologist subsequently guided the participant remotely through the routine via Zoom, whilst the participant was immersed in the VR environment. Heart rate, subjective units of distress, and confidence measurements were taken across five levels of exposure which varied the integration of instrument and intervention. FINDINGS The plank task induced a notable stress response. Additionally, the musician was receptive to pre-performance routine instructions to downregulate their stress response. This created a performance focus when in the VR environment, demonstrated by decreased anxiety and increased confidence ratings across performance tasks. IMPLICATIONS/RECOMMENDATIONS We provide preliminary evidence for the capacity of immersive VR to induce the situational stress required to trigger a cascade of physical and psychological responses. The benefits of this technology need to be considered alongside areas such as privacy, storage, access, and accessibility
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    Synesthesia and Music Performance
    Glasser, S ; McPherson, GE (Oxford University Press, 2022-02-17)

    Abstract: Synesthesia is a rare neurological condition that occurs more frequently in populations of artistic professionals, with many well-known examples in music. For musicians with synesthesia, their musical journey and development are shaped by the way they connect music and sounds with color, shape, taste, or any other perceptual modality. This chapter therefore attempts to provide information on the impact of synesthesia on music performance by describing musicians’ lived experiences and highlighting the multiplicity of experiences and behavioral outcomes of this group of artists. Six key features are reviewed: preference for specific musical styles, choice of repertoire or music listening, compositional choices, choice of instrument or instrumentation, musical interpretation, and instrumental technique. By studying the impact of synesthesia on various aspects of music performance and describing the lived-world experiences of a unique section of the musical population, the chapter provides both synesthete and non-synesthete musicians with insights into this condition and the range of perceptual responses to music that musicians experience, and what synesthesia may reveal about musical development more generally.