- Computing and Information Systems - Research Publications
Computing and Information Systems - Research Publications
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ItemA History of Voice Interaction in GamesAllison, F ; Carter, M ; GIBBS, M (Digital Games Research Association, 2016)
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ItemPlayer Identity Dissonance and Voice Interaction in GamesCarter, M ; Allison, F ; Downs, J ; Gibbs, M (Association for Computing Machinery, 2015)In the past half-decade, advances in voice recognition technology and the proliferation of consumer devices like the Microsoft Kinect have seen a significant rise in the use of voice interaction in games. While the use of player-to-player voice is widespread and well-researched, the use of voice as an input is relatively unexplored. In this paper we make the argument that notions of player and avatar identity are inextricable from the successful implementation of voice interaction in games, and consequently identify opportunities for future research and design.
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ItemUnderstanding eSports in Australia: Players, Fans, RecruitsGibbs, M ; Carter, M ; Witkowski, E (Association of Internet Researchers, 2017-10-19)
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ItemThose LED-Lit Water-Kooled Multi-Screen Streamline BattlestationsGibbs, M ; Carter, M ; Nansen, B (Association of Internet Researchers, 2017-10-19)Battlestations are customized desktop computers, typically devoted to gaming. In this paper we present analysis of the all-time top 50 up-voted battlestations on the /r/battlestations subreddit. Through an examination of these highly commended battlestations and the community criteria defining a “good” battlestation we provide insights into the material culture of computer customization and its significance within an internet gaming sub-culture.
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ItemPublic DisPLAY: social games on interactive public screensCox, T ; Carter, M ; VELLOSO, E ; Parker, C (ACM, 2016)
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ItemMultimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with GazeNewn, J ; VELLOSO, E ; Carter, M ; Vetere, F (ACM, 2016)
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ItemProxy Users, Use By Proxy: Mapping Forms of Intermediary InteractionNansen, B ; Wilken, R ; Kennedy, J ; Arnold, M ; Carter, M ; Gibbs, M ; Ploderer, B ; Carter, M ; Gibbs, M ; Smith, W ; Vetere, F (ACM, 2015-12-17)
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ItemDynamically Exposing Gaze to Foster Playful Experiences in Multiplayer GameplayNewn, J ; VELLOSO, E ; Carter, M ; Vetere, F (ACM, 2016)In this paper, we propose the use of 'visible gaze' for multiplayer gameplay to foster new playful experiences. Our eyes convey rich non-verbal communication, such as social cues, intention and emotions. In co-located gameplay, players monitor each other's gaze in search for clues through from non-verbal cues. By making the invisible visible, we can uncover new game dynamics that leads to new kinds of emotions experience beyond the dichotomy of positive/negative. The results from this project will allow us to design new kinds of emotional experiences for augmented traditional games as well as conventional multiplayer video games.
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ItemNaturalism and ACI: augmenting zoo enclosures with digital technologyWebber, S ; Sherwen, S ; CARTER, M (ACM Press, 2015)
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ItemCross-disciplinary perspectives on animal welfare science and animal-computer interactionRault, ; Webber, S ; CARTER, M (ACM Press, 2015)