Computing and Information Systems - Research Publications

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    Paradigms of games research in HCI: a review of 10 years of research at CHI
    Carter, M ; Downs, J ; Nansen, B ; Harrop, M ; GIBBS, MR ; Nacke, LE ; Graham, TCN (ACM, 2014)
    In this paper we argue that games and play research in the field of Human-Computer Interaction can usefully be understood as existing within 4 distinct research paradigms. We provide our rationale for developing these paradigms and discuss their significance in the context of the inaugural CHI Play conference.
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    Reciprocal Habituation: A Study of Older People and the Kinect
    Nansen, B ; Vetere, F ; Robertson, T ; Downs, J ; Brereton, M ; Durick, J (ASSOC COMPUTING MACHINERY, 2014-06)
    We explore relationships between habits and technology interaction by reporting on older people's experience of the Kinect for Xbox. We contribute to theoretical and empirical understandings of habits in the use of technology to inform understanding of the habitual qualities of our interactions with computing technologies, particularly systems exploiting natural user interfaces. We situate ideas of habit in relation to user experience and usefulness in interaction design, and draw on critical approaches to the concept of habit from cultural theory to understand the embedded, embodied, and situated contexts in our interactions with technologies. We argue that understanding technology habits as a process of reciprocal habituation in which people and technologies adapt to each other over time through design, adoption, and appropriation offers opportunities for research on user experience and interaction design within human-computer interaction, especially as newer gestural and motion control interfaces promise to reshape the ways in which we interact with computers.