- Computing and Information Systems - Research Publications
Computing and Information Systems - Research Publications
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ItemCooperating to compete: The mutuality of cooperation and competition in boardgame playRogerson, MJ ; Gibbs, MR ; Smith, W (Association for Computing Machinery (ACM), 2018-04-20)This paper examines the complex relationship between competition and cooperation in boardgame play. We understand boardgaming as distributed cognition, where people work together in a shared activity to accomplish the game. Although players typically compete against each other, this competition is only possible through ongoing cooperation to negotiate, enact and maintain the rules of play. In this paper, we report on a study of people playing modern boardgames. We analyse how knowledge of the game's state is distributed amongst the players and the game components, and examine the different forms of cooperation and collaboration that occur during play. Further, we show how players use the material elements of the game to support articulation work and to improve their awareness and understanding of the game's state. Our goal is to examine the coordinative practices that the players use during play and explicate the ways in which these enable competition.
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ItemNo Preview Available"I love all the bits": The Materiality of BoardgamesRogerson, MJ ; Gibbs, M ; Smith, W (ASSOC COMPUTING MACHINERY, 2016-01-01)This paper presents findings from a study of boardgamers which stress the importance of the materiality of modern boardgames. It demonstrates that materiality is one of four significant factors in the player experience of tabletop gaming and describes four domains of materiality in boardgaming settings. Further, building on understanding of non-use in HCI, it presents boardgames as a unique situation of parallel use, in which users simultaneously engage with a single game in both digital and material, non-digital environments.
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ItemWhat can We Learn from Eye Tracking Boardgame Play?Rogerson, MJ ; Smith, W ; Gibbs, MR (ASSOC COMPUTING MACHINERY, 2017)
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ItemDigitising Boardgames: Issues and TensionsRogerson, M ; GIBBS, M ; Smith, M (Digtal Games Research Association, 2015)