Computing and Information Systems - Research Publications

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    Mobilising Children: The role of mobile communications in child mobility
    NANSEN, B ; Carroll, P ; Gibbs, L ; MacDougall, C ; Vetere, F ; Ergler, C ; Kearns, R ; Witten, K (Routledge, 2017)
    This edited collection brings together different accounts and experiences of children s health and wellbeing in urban environments from majority and minority world perspectives.
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    Kitchen Kinesics: Situating Gestural Interaction within the Social Contexts of Family Cooking
    NANSEN, B ; Davis, H ; Vetere, F ; Skov, M ; Paay, J ; Kjeldsov, J ; Robertson, T ; O'Hara, K ; Loke, L ; Wadley, G ; Leong, T (ACM Press, 2014)
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    An Internet of Social Things
    NANSEN, B ; van Ryn, L ; Vetere, F ; Robertson, T ; Brereton, M ; Douish, P ; Robertson, T ; O'Hara, K ; Loke, L ; Wadley, G ; Leong, T (ACM Press, 2014)
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    Habituated Interaction and Social Objects
    Nansen, B ; Vetere, F ; Robertson, T ; Brereton, M ; Durick, J (BCS - The Chartered Institute for IT, 2013)
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    Homemade cookbooks: a recipe for sharing
    Davis, HJ ; Nansen, B ; Vetere, F ; Robertson, T ; Brereton, M ; Durick, J ; Vaisutis, K (ACM Press, 2014)
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    CHILDREN AND DIGITAL WELLBEING IN AUSTRALIA: ONLINE REGULATION, CONDUCT AND COMPETENCE
    Nansen, B ; Chakraborty, K ; Gibbs, L ; MacDougall, C ; Vetere, F (ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD, 2012)
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    'You do the math': Mathletics and the play of online learning
    Nansen, B ; Chakraborty, K ; Gibbs, L ; Vetere, F ; MacDougall, C (SAGE PUBLICATIONS LTD, 2012-11)
    This article reports on a case study of the web-based educational maths application, Mathletics. The findings are drawn from an ethnographic study of children’s technology use in Melbourne, Australia. We explore the experience, governance and commerce of children’s Mathletics use, and offer insights into the developing possibilities and challenges emerging through the adoption of Web 2.0 applications for learning and education. In analyzing the interaction between students and this software, this article deploys two key concepts in technology studies – affordance and technicity – to develop a relational understanding of Mathletics play. This conceptualization of play, which accounts for the playability or give of a technology, helps to illuminate some ways in which the aesthetics, functionality, and materiality of this online application accommodate a number of – and often competing – uses, interests and values: parental anxieties, pedagogical concerns and corporate stakes.
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    ‘MYBus’: Young People's Mobile Health, Wellbeing and Digital Inclusion
    Nansen, B ; Chakraborty, K ; Gibbs, L ; MacDougall, C ; Vetere, F (University of Waterloo, 2013)
    As part of an ethnographic study researching the role of information and communication technology use in mediating young people’s social inclusion in an outer urban growth area of Melbourne, Australia, this paper reports on a case study of a community mobile youth centre, named MYBus. The MYBus is a converted passenger coach that operates as a mobile youth centre for young people aged 12-25. It aims to provide young people with up-to-date youth-specific information and resources, especially access to health and wellbeing information and services. The bus has been fitted with laptop computers, Internet access, Wii games, D.J. console and other gaming devices to support this engagement. This paper examines how the aggregation of digital media on MYBus not only has direct healthcare benefits, but also enables a broader approach to young people’s wellbeing by providing resources for digital access and participation. In particular, the mobilisation of these technologies operates to redress geographic and socioeconomic inequities for young people living on the urban fringe. We discuss this digital inclusion through research findings related to young people’s digital access, mediation, and mobility in the use of the MYBus technologies. This empirical work is situated theoretically by connecting this mobile digital inclusion with literature on young people’s social capital, to develop the concept of children’s e-mobility capital.
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    Children's interdependent mobility: compositions, collaborations and compromises
    Nansen, B ; Gibbs, L ; MacDougall, C ; Vetere, F ; Ross, NJ ; McKendrick, J (Routledge, 2015)
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    Reciprocal Habituation: A Study of Older People and the Kinect
    Nansen, B ; Vetere, F ; Robertson, T ; Downs, J ; Brereton, M ; Durick, J (ASSOC COMPUTING MACHINERY, 2014-06)
    We explore relationships between habits and technology interaction by reporting on older people's experience of the Kinect for Xbox. We contribute to theoretical and empirical understandings of habits in the use of technology to inform understanding of the habitual qualities of our interactions with computing technologies, particularly systems exploiting natural user interfaces. We situate ideas of habit in relation to user experience and usefulness in interaction design, and draw on critical approaches to the concept of habit from cultural theory to understand the embedded, embodied, and situated contexts in our interactions with technologies. We argue that understanding technology habits as a process of reciprocal habituation in which people and technologies adapt to each other over time through design, adoption, and appropriation offers opportunities for research on user experience and interaction design within human-computer interaction, especially as newer gestural and motion control interfaces promise to reshape the ways in which we interact with computers.