Computing and Information Systems - Research Publications

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    Modeling cultural dynamics
    Kashima, Y ; Kirley, M ; Stivala, A ; Robins, G ; Vallacher, RR ; Read, SJ ; Nowak, A (Routledge, 2017)
    This chapter provides a broad and selective introduction to diverse literatures on computational approaches to cultural dynamics. It explains the social psychological models of cultural dynamics, and then move to two prominent approaches to cultural dynamics— Axelrod's model of cultural dissemination and evolutionary game theoretic approaches to evolution of cooperation. These approaches focus on complementary aspects of cultural dynamics, and that each has unique strengths in dealing with some aspects, but not others. The Axelrod model has been used to explore the dynamics deriving from transmissions of cultural information and the role of drift and to some extent of importation; however, it does not address invention, or most importantly, selection. The evolutionary game theoretic approaches have a unique strength in examining the importance of the selection process in cultural evolution. The chapter discusses how the existing approaches complement each other, and also point to the gap in the existing theory— neither has addressed the process of invention.
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    Collaborative business process modeling in multi-surface environments
    Nolte, A ; Brown, R ; Anslow, C ; Wiechers, M ; Polyvyanyy, A ; Herrmann, T ; Anslow, C ; Campos, P ; Jorge, J (Springer International Publishing, 2017-01-10)
    Analyzing and redesigning business processes is a complex task which requires the collaboration of multiple actors such as process stakeholders, domain experts and others. Current collaborative modeling approaches mainly focus on modeling workshops where participants verbally contribute their perspective on a process along with ideas on how to improve it. These workshops are supported by modeling experts who facilitate the workshop and translate participants’ verbal contributions into a process model. Being limited to verbal contributions however might negatively affect the motivation of participants to actively contribute. Interactive technology such as smartphones, tablets, digital tabletops and interactive walls can provide opportunities for participants to directly interact with process models. Multi surface environments where different interactive technologies (e.g. display walls, tabletops, tablets, and mobiles) are combined also allow for orchestrating different modes of collaboration. In this chapter we describe an approach that combines different styles of collaboration using various interactive surfaces in a multi surface environment. Testing this approach in three different settings we found indications that interactive technology not only improves involvement by participants but also speeds up workshops and improves the quality of collaboration outcomes. The studies also revealed means for improving the proposed approach.
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    The Structured Phase of Concurrency
    Polyvyanyy, A ; Bussler, C ; Bubenko,, J ; Krogstie, J ; Pastor, O ; Pernici, B ; Rolland, C ; Sølvberg, A (Springer Berlin Heidelberg, 2013)
    This extended abstract summarizes the state-of-the-art solution to the structuring problem for models that describe existing real world or envisioned processes. Special attention is devoted to models that allow for the true concurrency semantics. Given a model of a process, the structuring problem deals with answering the question of whether there exists another model that describes the process and is solely composed of structured patterns, such as sequence, selection, option for simultaneous execution, and iteration. Methods and techniques for structuring developed by academia as well as products and standards proposed by industry are discussed. Expectations and recommendations on the future advancements of the structuring problem are suggested.
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    Methodological and ethical concerns associated with digital ethnography in domestic environments: participation burden and burdensome technologies
    Nansen, B ; Wilken, R ; Kennedy, J ; Arnold, M ; Gibbs, M ; Warr, D ; Waycott, J ; Guillemin, M ; Cox, S (Palgrave Macmillan, 2016)
    This chapter reflects on methodological and ethical issues arising in a digital ethnography project conducted in domestic environments. The participatory aims of the methodological approach required participants to produce a series of videos exploring domestic digital environments. The videos were then uploaded using an ethnographic software application. Early in the project it became evident that researchers had limited control over important aspects of the technology, and that the technology itself was having disruptive effects in households. Further, although the study was designed to be engaging and playful for participants, the tasks of producing the videos was perceived by some participants as requiring onerous levels of creativity and digital media literacy. The chapter discusses these methodological and ethical issues, and how they were largely resolved.
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    Mobilising Children: The role of mobile communications in child mobility
    NANSEN, B ; Carroll, P ; Gibbs, L ; MacDougall, C ; Vetere, F ; Ergler, C ; Kearns, R ; Witten, K (Routledge, 2017)
    This edited collection brings together different accounts and experiences of children s health and wellbeing in urban environments from majority and minority world perspectives.
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    Researching Death Online
    van Ryn, L ; KOHN, T ; Nansen, B ; Arnold, M ; Gibbs, M ; Hjorth, L ; Horst, H ; Galloway, A ; Bell, G (Routledge, 2017)
    Death now knocks in a digital age. When the time is nigh, whether from natural causes at a ripe age, or from accidents or illness when young, the word goes out through a range of technologies and then various communities gather offline and online. Digital ethnography in this “death” sphere has been growing in form and possibility over the past two decades as various platforms are designed and become occupied with the desires of the living and dying. Online funerals and commemorative activities are now often arranged alongside the perhaps more somber rites of burial or cremation (Boellstorff 2008, 128). Services such as LivesOn promise that we shall be able to “tweet” beyond the grave; members of online communities encounter each other on commemorative online sites where they grieve for a shared friend but never meet each other “in person”; and it is predicted that soon there will be more Facebook profiles of the dead than of the living.
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    Facebook and the Other: Administering to and Caring for the Dead Online
    Kohn, T ; Nansen, B ; Arnold, MV ; Gibbs, MR ; Hage, G ; Eckerlsey, R (Melbourne University Press, 2012)
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    Remembering Zyzz - Distributed Memories on Distributed Networks
    Nansen, B ; ARNOLD, M ; Gibbs, M ; Kohn, T ; Meese, J ; Hajek, A ; Lohmeier, C ; Pentzold, C (Palgrave Macmillan, 2015)
    In times when public and private spheres are mediated more than ever, this volume looks at the way personal and collective memories are employed to revise and reconstruct old and new forms of individual and social life.
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    Crowdsourcing Culture: Challenges to Change
    CONSTANTINIDIS, D ; Borowiecki, K ; Forbes, N ; Fresa, A (Springer International Publishing, 2016)
    This book is about the important changes in cultural heritage in the modern world.
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    Health, healing and harmony: invalid cookery and feeding by Australian nurses in the Middle East in World War I
    HARRIS, KJ ; Brooks, J ; Hallett, CJ (Manchester University Press, 2015)