School of Historical and Philosophical Studies - Research Publications

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    Architectures of the senses: neo-baroque entertainment spectacles
    NDALIANIS, ANGELA (MIT Press, 2003)
    It was sometime in November 2000. I was walking along an Arabian street, taking in the rhythms of the arabesque decorations and the spectacular, multi-colored buildings; being entertained by the exotic street musicians; and occasionally being lured into various bazaars that offered the temptations of products ranging from Persian rugs and glassware, to Versace gowns and DKNY accessories. At one point, I found myself at a pier. I looked up at the sky and, while soft, fluffy clouds punctured its blue (yet somewhat solid) surface, it seemed like it was going to be a beautiful day. But what do I know? No sooner had I thought this than the rumbling sounds of thunder vibrated through the air and flashes of lightning lit up the now-transformed dark and ominous clouds. And the rain came pouring down, creating restless ripples in the previously still waters near the pier. So I left Arabia and walked across the road to Lake Como, where I took in the sights of the palazzo Bellagio as it stood majestically in the background. Initially, the enormous lake reflected the palazzo in its tranquil waters, then thousands of small tubes began to puncture its surface, and the first bars of music suddenly filled this vast space. I recognized the tune Frank Sinatra's "Lady Luck" - and it was, indeed, a toe-tapper. As hundreds flocked around balconies overlooking the lake, the lake's water began to magically take on a life of its own: spurts of water swayed left and right, back and forth in perfect unison with the rhythms of Sinatra's crooning. And the audience continued to look on, mesmerized by the spectacle they witnessed, astounded by the rhythmic motions of water, which included stretches of up to fifty meters erupting to heights that exceeded one hundred meters.
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    The rules of the game: Evil dead II . . . meet thy doom
    NDALIANIS, ANGELA (Duke University Press, 2002)
    Interdimensional doorways finally make possible space travel between the two moons of Mars: Phobos and Deimos. The Union Aerospace Corporation's research into interdimensional travel is a success. Or is it? In a climactic series of events, things start to go terribly wrong. Some people sent through the gateways disappear. Others return from Mars's moons as zombies. Then the moon Deimos vanishes without a trace. Enter the hero-leader of a specialized team of space marines. He sends his troops ahead of him through the interdimensional gateway; armed with a Space Marine Corporation gun, he follows them through, but once on Phobos his worldview changes. The space marines have vanished. Instead, dark surroundings envelop him, and eerie, atmospheric music accentuates the suspense-filled moments. The marine leader begins to scour the corporate installation in search of any living human being ... but it's not the living who come to greet him. Seemingly out of nowhere, an array of bizarre creatures charge down dim-lit corridors and through automatic doors: zombified humans, demons, imps, minotaur-like forms, evil spirits. And so it begins. He must explore the installation to find out what happened, then get the hell out of there at any cost! Picking up weapons along the way, he attacks the monsters like a man gone berserk-with fists, chainsaw, gun, rifle, and missile launcher. His body takes a beating, but his victims also pay the price. Hundreds of those demonic bodies audibly erupt, explode, and splatter before him-and he revels in every gory detail. A sequel to Aliens: Aliens Meets the Demons of Hell? Or perhaps Evil Dead II in outer space? This is no film space. The horror of this story belongs to the cult computer game released by id Software in 1993: Doom: Evil Unleashed.