- School of Historical and Philosophical Studies - Research Publications
School of Historical and Philosophical Studies - Research Publications
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ItemNo Preview AvailableBones of Contention: Social Acceptance of Digital Cemetery TechnologiesAllison, F ; Nansen, B ; Gibbs, M ; Arnold, M (ASSOC COMPUTING MACHINERY, 2023)
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ItemCybernetic Funeral SystemsArnold, M ; Gould, H ; Kohn, T ; Nansen, B ; Allison, F ; Love, H ; Adamson, G ; Gopal, TV (IEEE, 2021-01-01)Using Postphenomenology (one of many methods informed by Wiener's cybernetics) as an analytical approach, this paper examines three examples of robot participation in, and mediation of, funerals. The analysis of robot mediation of funerals challenges the idea that death rituals are exclusively human performances and experiences, and instead repositions them as cybernetic systems of entanglement and impact. The paper begins with an introduction to the relevance of postphenomenological theory, then moves to the case of CARL, a robot that enables remote participation in funeral ceremonies. We argue that the [Human-Robot-Funeral] relation and its variants are both engaging and alienating, through revealing-concealing, magnification-reduction and a more generalised enabling-constraining. Technological mediation is also evident in the case of Pepper, a robot that has officiated at funerals as a Buddhist monk. We describe similarities and differences in the way CARL and Pepper manifest the [Human-Robot-Funeral] relation. The final example is AIBO, a companion robot that becomes the locus of a funeral ritual. This offers a radical case that directly challenges humans' self-proclaimed exceptional ontology.
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ItemThe Ethics of Multiplayer Game Design and Community ManagementA. Sparrow, L ; Gibbs, M ; Arnold, M (ACM, 2021-05)Game industry professionals are frequently implementing new methods of addressing ethical issues related to in-game toxicity and disruptive player behaviours associated with online multiplayer games. However, academic work on these behaviours tends to focus on the perspectives of players rather than the industry. To fully understand the ethics of multiplayer games and promote ethical design, we must examine the challenges facing those designing multiplayer games through an ethical lens. To this end, this paper presents a reflexive thematic analysis of 21 in-depth interviews with games industry professionals on their ethical views and experiences in game design and community management. We identify a number of tensions involved in making ethics-related design decisions for divided player communities alongside current game design practices that are concerned with functionality, revenue and entertainment. We then put forward a set of design considerations for integrating ethics into multiplayer game design.
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ItemApathetic villagers and the trolls who love them: Player amorality in online multiplayer gamesSparrow, L ; Gibbs, M ; Arnold, M (ACM, 2019-12-02)Players are sometimes understood to hold an 'amoral' stance in games, morally disengaging from game content and in-game player behaviours because 'it's just a game'. This amorality is often seen as problematic and in need of refuting or amendment, particularly if we wish to encourage more ethical play online. However, few studies have approached a theory of player amorality from the player's perspective in multiplayer games. This study aims to address this gap by conducting 20 in-depth interviews with a wide range of multiplayer game-players, exploring players' ethical views towards problematic or disruptive in-game behaviours. Preliminary results show that while players do exhibit a certain amorality regarding in-game actions, players express, justify and explain this amorality in a variety of considered ways that go beyond notions of 'it's just a game' and the 'sociopathic griefer', and step outside the framework of moral disengagement. This paper puts forward a preliminary framework of player amorality termed 'Apathetic Villager Theory', encapsulated by six key attitudes/themes that highlight the nuances involved in the (un)ethical standpoints of a range of players. It is hoped that this framework will be useful in approaching and responding to player amorality in a way that gives due recognition of the various voices and understandings involved in multiplayer digital gameplay.
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ItemProxy Users, Use By Proxy: Mapping Forms of Intermediary InteractionNansen, B ; Wilken, R ; Kennedy, J ; Arnold, M ; Carter, M ; Gibbs, M ; Ploderer, B ; Carter, M ; Gibbs, M ; Smith, W ; Vetere, F (ACM, 2015-12-17)
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ItemNo Preview Available#funeralCARTER, M ; Gibbs, M ; Nansen, B ; Arnold, M (Association of Internet Researchers, 2014)In this paper we highlight preliminary findings from a study at the intersection of Instagram use and funerary practices. This study analyses photographs tagged with “#funeral” and contributes to research into death and digital media by extending the focus from social networking sites such as Facebook to consider the photo-sharing application Instagram, and how different media platforms are connected with the physical event of funerals. By categorizing photos tagged with “#funeral” on Instagram we show how media architecture and use shapes a complex ecology of grieving practices, with distinct differences from practices that have coalesced around other social media platforms. We consider the collision of digital culture and traditional memorializing practices, and suggest the need for further work that attends to the variety of social media being mobilized in death, grieving and commemoration, as well as to the ways platforms become entwined with physical places and rituals.
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ItemUsers and non-users of next generation broadbandNansen, B ; Arnold, MV ; Wilken, R ; Gibbs, MR (Association of Internet Researchers, 2013)
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ItemDoctors, Patients and Computers: The Use of Digital Video Data in the Analysis of General Practice ConsultationsPEARCE, C ; DWAN, C ; TRUMBLE, SC ; PHILIPS, C ; ARNOLD, MV (Health Informatics Society of Australia, 2005)
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ItemTime, Technology, and the Rhythms of Daily LifeDavis, H ; Arnold, M ; Gibbs, MR ; Nansen, B ; Michael, K (IEEE, 2010-01-01)