Fine Arts and Music Collected Works - Theses

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    A Miniature City Between Things + The Interhuman Apparatus
    Byass, Pablo ( 2020)
    A Miniature City Between Things + The Interhuman Apparatus Architectural-documentation is deployed within the discipline of architecture as a highly constrained and conventionalised system. This project seeks to unbind, re-appraise and re-locate this system to an interdisciplinary space, in order to test its possibilities. Through an examination of its histories, techniques, technologies and outputs, architectural-documentation is revealed as able to respond to complex heterogeneous topographies beyond the physical. The essay Useless Suffering by Emmanuel Levinas is utilised as an experimental space for the development of an apparatic composition. The text is considered as a site, upon and through which, a creative response is composed.
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    The Identification of Production Methods Exploring Cell-based Repetition and Development in Techno Music and Audio-Visual Display.
    Courtney, Tristan James ( 2020)
    The Identification of Production Methods Exploring Cell-based Repetition and Development in Techno Music and Audio-Visual Display. In 2020, accessibility to the tools of electronic music production have become near ubiquitous to anyone with access to modestly powered computing equipment. The use of musical, cell-based repetition as a musical device is straightforward to achieve using these tools, however further production methods are available to augment and enhance this process. This research investigates production methods exploring cell-based repetition in techno music, whilst exploring the representation of these concepts in visual media to create synchronous audio-visual work. A practice-based research methodology has led to the creation of this folio of eleven productions of techno music with accompanying audio-visual display. Additionally, this folio is accompanied by a 20,000-word dissertation, exploring the production methods and processes adopted and explored throughout the creative work. The dissertation also contains the compilation of a relevant field of practitioners and audio, that has served as a source of reference for analysis. Throughout this research, an exploration of temporal time perceptions and plateau-type experiences has served as a guiding aesthetic reference for working with the cellular repetition and exploring methods for creating development over time. In this dissertation, six areas of study are examined: Investigation into suitable construction methods for the creation of repeating cells; the use of polyrhythmic devices; the use of phasing LFO processes to create gradual yet constant, cyclical interactions of timbral variation; improvisation through real-time spontaneous interactive processes and the use of gradual, incremental automation to instrument parameters, exploring non-cyclical, unidirectional change. Lastly, the application of these audio production concepts is explored in the use of repeating visual cells in the creation of the synchronised audio-visual work.
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    The Creative Approaches of Sound-making to Spoken-word Narrative in a Multimedia Environment
    Gilmour, Jordan James ( 2020)
    This research paper will examine the creative approaches of sound-making to a spoken-word narrative in a multimedia environment through practise-led research in the form of a body of audiovisual works. It will explore how certain electroacoustic compositional techniques on sampled sound can be used to convey a spoken narrative and enhance how the listener/viewer experiences it in conjunction with visual media. It will investigate this through the analysis of work from other iconic composers and discuss how and why their techniques have been used in my own work. It will then document my own creative processes in using spoken stories and poems as the source material through making a new body of work to understand the creative approaches of sound-making in giving a sonic identity to the voice and environmental sounds and analyse what informs my making process in a narrative-driven multimedia work.