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    Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games

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    Author
    Sparrow, LA; Gibbs, M; Arnold, M
    Date
    2020-01-01
    Source Title
    Games and Culture: a journal of interactive media
    Publisher
    SAGE Publications
    University of Melbourne Author/s
    Sparrow, Lucy
    Metadata
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    Document Type
    Journal Article
    Citations
    Sparrow, L. A., Gibbs, M. & Arnold, M. (2020). Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games. Games and Culture: a journal of interactive media, https://doi.org/10.1177/1555412020971534.
    Access Status
    Open Access
    URI
    http://hdl.handle.net/11343/248520
    DOI
    10.1177/1555412020971534
    Abstract
    This study introduces the ludic ethics approach for understanding the moral deliberations of players of online multiplayer games. Informed by a constructivist paradigm that places players’ everyday ethical negotiations at the forefront of the analysis, this study utilises a novel set of game-related moral vignettes in a series of 20 in-depth interviews with players. Reflexive thematic analysis of these interviews produced four key themes by which participants considered the ethics of in-game actions: (1) game boundaries, (2) consequences for play, (3) player sensibilities, and (4) virtuality. These results support the conceptualisation of games as complex ethical sites in which players negotiate in-game ethics by referring extensively – although not exclusively – to a framework of ‘ludomorality’ that draws from the interpreted meanings associated with the ludic digital context.

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