dc.contributor.author | Sparrow, LA | |
dc.contributor.author | Gibbs, M | |
dc.contributor.author | Arnold, M | |
dc.date.accessioned | 2020-11-02T06:07:42Z | |
dc.date.available | 2020-11-02T06:07:42Z | |
dc.date.issued | 2020-01-01 | |
dc.identifier.citation | Sparrow, L. A., Gibbs, M. & Arnold, M. (2020). Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games. Games and Culture: a journal of interactive media, https://doi.org/10.1177/1555412020971534. | |
dc.identifier.issn | 1555-4120 | |
dc.identifier.uri | http://hdl.handle.net/11343/248520 | |
dc.description.abstract | This study introduces the ludic ethics approach for understanding the moral deliberations of players of online multiplayer games. Informed by a constructivist paradigm that places players’ everyday ethical negotiations at the forefront of the analysis, this study utilises a novel set of game-related moral vignettes in a series of 20 in-depth interviews with players. Reflexive thematic analysis of these interviews produced four key themes by which participants considered the ethics of in-game actions: (1) game boundaries, (2) consequences for play, (3) player sensibilities, and (4) virtuality. These results support the conceptualisation of games as complex ethical sites in which players negotiate in-game ethics by referring extensively – although not exclusively – to a framework of ‘ludomorality’ that draws from the interpreted meanings associated with the ludic digital context. | |
dc.language | English | |
dc.publisher | SAGE Publications | |
dc.title | Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games | |
dc.type | Journal Article | |
dc.identifier.doi | 10.1177/1555412020971534 | |
melbourne.source.title | Games and Culture: a journal of interactive media | |
melbourne.source.pages | 155541202097153-155541202097153 | |
melbourne.elementsid | 1474079 | |
melbourne.contributor.author | Sparrow, Lucy | |
dc.identifier.eissn | 1555-4139 | |
melbourne.accessrights | Open Access | |