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dc.contributor.authorSparrow, LA
dc.contributor.authorGibbs, M
dc.contributor.authorArnold, M
dc.date.accessioned2020-11-02T06:07:42Z
dc.date.available2020-11-02T06:07:42Z
dc.date.issued2020-01-01
dc.identifier.citationSparrow, L. A., Gibbs, M. & Arnold, M. (2020). Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games. Games and Culture: a journal of interactive media, https://doi.org/10.1177/1555412020971534.
dc.identifier.issn1555-4120
dc.identifier.urihttp://hdl.handle.net/11343/248520
dc.description.abstractThis study introduces the ludic ethics approach for understanding the moral deliberations of players of online multiplayer games. Informed by a constructivist paradigm that places players’ everyday ethical negotiations at the forefront of the analysis, this study utilises a novel set of game-related moral vignettes in a series of 20 in-depth interviews with players. Reflexive thematic analysis of these interviews produced four key themes by which participants considered the ethics of in-game actions: (1) game boundaries, (2) consequences for play, (3) player sensibilities, and (4) virtuality. These results support the conceptualisation of games as complex ethical sites in which players negotiate in-game ethics by referring extensively – although not exclusively – to a framework of ‘ludomorality’ that draws from the interpreted meanings associated with the ludic digital context.
dc.languageEnglish
dc.publisherSAGE Publications
dc.titleLudic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games
dc.typeJournal Article
dc.identifier.doi10.1177/1555412020971534
melbourne.source.titleGames and Culture: a journal of interactive media
melbourne.source.pages155541202097153-155541202097153
melbourne.elementsid1474079
melbourne.contributor.authorSparrow, Lucy
dc.identifier.eissn1555-4139
melbourne.accessrightsOpen Access


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