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dc.contributor.authorNguyen, L
dc.contributor.authorShanks, G
dc.date.available2014-05-22T00:00:41Z
dc.date.issued2009-03-01
dc.identifierhttp://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000262891500009&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=d4d813f4571fa7d6246bdc0dfeca3a1c
dc.identifier.citationNguyen, L. & Shanks, G. (2009). A framework for understanding creativity in requirements engineering. INFORMATION AND SOFTWARE TECHNOLOGY, 51 (3), pp.655-662. https://doi.org/10.1016/j.infsof.2008.09.002.
dc.identifier.issn0950-5849
dc.identifier.urihttp://hdl.handle.net/11343/29941
dc.languageEnglish
dc.publisherELSEVIER
dc.subjectInformation Systems
dc.titleA framework for understanding creativity in requirements engineering
dc.typeJournal Article
dc.identifier.doi10.1016/j.infsof.2008.09.002
melbourne.peerreviewPeer Reviewed
melbourne.affiliationThe University of Melbourne
melbourne.affiliation.departmentInformation Systems
melbourne.source.titleINFORMATION AND SOFTWARE TECHNOLOGY
melbourne.source.volume51
melbourne.source.issue3
melbourne.source.pages655-662
dc.description.pagestart655
melbourne.publicationid132144
melbourne.elementsid314513
melbourne.contributor.authorShanks, Graeme
melbourne.internal.ingestnoteAbstract bulk upload (2017-07-20)
dc.identifier.eissn1873-6025
melbourne.accessrightsThis item is currently not available from this repository


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