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dc.contributor.authorApperley, TH
dc.date.available2014-05-22T01:29:10Z
dc.date.issued2010
dc.identifier.citationApperley, T. H. (2010). What game studies can teach us about computer games in the English and Literacy Classroom. Australian Journal of Language and Literacy, 33 (1), pp.12-23
dc.identifier.issn1038-1562
dc.identifier.urihttp://hdl.handle.net/11343/30655
dc.subjectCurriculum and Pedagogy
dc.titleWhat game studies can teach us about computer games in the English and Literacy Classroom
dc.typeJournal Article
melbourne.peerreviewPeer Reviewed
melbourne.affiliationThe University of Melbourne
melbourne.affiliation.departmentCulture and Communication
melbourne.source.titleAustralian Journal of Language and Literacy
melbourne.source.volume33
melbourne.source.issue1
melbourne.source.pages12-23
dc.description.pagestart12
melbourne.publicationid167025
melbourne.elementsid337132
melbourne.contributor.authorAPPERLEY, THOMAS
melbourne.accessrightsThis item is currently not available from this repository


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