Co-designing a virtual world with young people to deliver social cognition therapy in early psychosis

No Preview Available
Citations
Web of Science:
Scopus:
Altmetric:
Altmetric::
Associated Records
File Licence
Editors
Date
2020-02-01
Source Title
Early Intervention in Psychiatry
Journal Title
Journal ISSN
Volume Title
Publisher
WILEY
Melbourne Authors
Affiliation
Centre for Youth Mental Health
Document Type
Journal Article
Subject Code
Citation
Realpe, A., Elahi, F., Bucci, S., Birchwood, M., Vlaev, I., Taylor, D. & Thompson, A. (2020). Co-designing a virtual world with young people to deliver social cognition therapy in early psychosis. Early Intervention in Psychiatry, 14 (1), pp.37-43. https://doi.org/10.1111/eip.12804.
Access Status
Access this item via the Open Access location
Access URL
Open Access URL
Open Access at PMC
Linked Resource URL
NHMRC Grant Code
ARC Grant Code
Description
Abstract
AIMS: Co-design implies genuine partnership in the generation of knowledge between service users and researchers. Service user involvement in research has been encouraged in government policy, but it is rarely achieved, especially at trial initial stages. Co-designed with service users, we adapted existing manualised social cognition intervention for people with a first episode of psychosis to a virtual world environment. METHODS: We invited a group of young people who have used mental health services to co-design a virtual environment to deliver an accessible social cognition intervention to a hard to engage service user group. We used an iterative process with young service users and the design team that included developing initial ideas, creating a prototype and testing the virtual world. RESULTS: Twenty young service users of local mental healthcare services provided feedback on the design and delivery of the intervention. Reflecting the demographic of the sample, young people felt the virtual environment should be familiar, urban spaces, akin to therapy rooms or classrooms they have used in real-life situations rather than non-traditional therapy spaces that were initially proposed. CONCLUSION: The co-design process led to the development of a specific design, approach and protocol to be tested in a proof-of-concept trial. Young service users were integral to an agile and iterative design. Technological innovations should be routinely co-designed and co-produced if they are to realise their potential to deliver acceptable and affordable mental health interventions.
Notes
Terms of Use
Keywords
Publisher Licence